Immersive
Rooms of light, sound and data that answer the people inside them.
We design and build immersive spaces where image, light and sound are generated in real time, so the work is never the same twice. Cameras and sensors follow the visitors, live data from the climate, the music or the place feeds the content, and the room becomes a living environment rather than a film on a loop.
We cover the whole chain: concept and scenography, generative content in our own engines and in TouchDesigner, projection mapping on any surface, LED and light with Ledotron, spatialised sound and scent, and the hardware that keeps it all running for years. Our rooms also travel light: Peupler fits in three suitcases and runs on a single laptop.
From the chalk cellars of Ruinart to the Venice Immersive Biennale, from hospital waiting rooms to the Grand Palais, each piece is shaped by its place and its audience.
Photos

Work
- Retour aux Sources · Maison Ruinart · an artwork by Mouawad + Laurier
- La Traversée du temps · Moët & Chandon · sound and light journey, with Fisheye
- OX · Romain Tardy & Hand Coded · a machine that feels music
- Peupler / Populate · Mouawad + Laurier
- Rising · Mouawad + Laurier
- Hors du temps · Mouawad + Laurier, with Art Explora
- Paysage Sonore · Mouawad + Laurier
- Être Absorbé · Maison Ruinart · an artwork by Mouawad + Laurier
- TGIC · Romain Tardy · original software
- EKO · Maotik & Ezra · interactive tools for the stage
- Poussière d’étoile · A 700 m² exhibition project, with Fisheye and Jean-Luc Monterosso